package com.logic.modular.game;

public class GameConstant {
    public static final String PLAYER_TASK_CACHE = "player:%d:task";
    public static final String PLAYER_ROM_KEY = "player:%d:room";
    public static final String PLAYER_Science_KEY = "player:%d:playerScience";
    public static final String PLAYER_BAG_KEY = "player:%d:bag";
    public static final String PLAYER_BAG_ITEM_KEY = "player:%d:bagItem";
    public static final String PLAYER_DRAW_KEY = "player:%d:playerDraw-type:%d";

    public static final String PVP_MATCH_ALLIANCE_PANEL_KEY = "pvpMatch:%d:alliancePanel";
    public static final String PVP_MATCH_RANK_MOVE_KEY = "pvpMatch:%d:rankAttackMove0";
    public static final String PVP_MATCH_RANK_ATTACK_MOVE1_KEY = "pvpMatch:%d:rankAttackMove1";
    public static final String PVP_MATCH_CITY_BUILDING_key1 = "pvpMatch:%d:cityBuilding";
    public static final String PVP_MATCH_CITY_BUILDING_key2 = "%d:%d:%d";

    public static final String ROBOT_PLAYER_INFO_KEY = "robot:playerInfo";

    public static final String BANNED_TOKEN = "bannedToken";

    public static final String PvpRanksCacheKey = "player:%d:ranks";
}
